GURPs Fourth Edition Traveller Interstellar Wars (IW) contains exactly what I was looking for in a sci-fi roleplaying game. And yes, that’s the title. GURPS Traveller: Interstellar Wars is an official GURPS Fourth Edition source- book for the Traveller universe. It includes a detailed timeline, along with rules for . GURPS Traveller: Interstellar Wars is the first and only book of its kind published in the GURPS Traveller role-playing game series, by Steve Jackson Games, set.

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IW includes an overview of the Interstellar Wars era, along with a large amount of background on the Terran Confederationthe Vilani Imperiumand the alien races likely to be encountered near Terra.

The default year of the setting is A. Much of the book is tailored towards a Terran-centered campaign. Rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat, all updated for the 4th edition of GURPS, are provided.

First In system, but which is geared specifically towards the time period of the Interstellar Wars. A large map of ” Known Space ” shows the nine subsectors immediately surrounding Terra gurpss, which are detailed in the book.


The subsector maps, and information for each world are also included. The transition between the First Imperium gurpw, governed by the Vilaniand the Rule of Manled by the Terran Confederationhas always been a pivotal era in Marc Miller ‘s Traveller universe.

Although the strategic boardgame Imperium which predates Traveller was set in the same era, this is the first supplement for any of Traveller’s RPG incarnations which concentrates on this time period. Interstellar Wars covers the years of war, peace, and interstellat change as the ancient Vilani Imperium falls to the upstart Terrans. This time of intersteklar presents many opportunities for adventure: Although the book includes updated versions of the starship design and combat rules found in earlier GURPS: Traveller books, it does not include any rules for converting characters, vehicles, or other rules systems directly into the 4th edition.

Noticeably absent are any statistics for weaponswith the quote; “The lists of melee and ranged weapons found in the Basic Set are adequate for the Interstellar Wars setting” being the bulk of the book’s treatment of them. One curious omission is that while GT: IW intersteklar mention the importance of gas giantsand wilderness refueling from them, there waes no mechanic in the world-generating system for deciding if a gas giant is present in a system.


Space contains mechanics for system generation, including the presence or absence of gas giants in a system. This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

Interstellar Wars is a Steve Jackson Games product. Retrieved from ” http: Navigation menu Personal tools Create account Log in.

GURPS Traveller: Interstellar Wars by Paul Drye

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GURPS Traveller: Interstellar Wars

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